﻿using System;
using System.Collections.Generic;
using UnityEngine;

public class AppConst
{
   

    public const string APP_NAME = "";

    /// <summary>
    /// 本地配置文件存放的目录
    /// </summary>
    public static readonly string LocalConfigFilePath = Util.configFilePath;
}


public struct SceneName
{
    public const string Hall = "Hall";

}